THE GAME
Select a game from the game menu!
THE RULES
At the end of each generation, things update their strategies
Cost from Fighting
Noise
These parameters determine the probalility by which biolgical process a thing changes it's strategy:
Reproduction Selection Exchange
If the number of my neighbours who are the same as me are greater than
%, I will move to an empty square.
THE WORLD
This world is a
by
grid.
It starts with this ratio of things:
Cooperators
Defectors
Empty Cells
Rock
Paper
Scissors
Empty Cells
Each thing considers it's neighbours to be
THE DISPLAY
Grid Style
Cell border size
Blend