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Generations: 0
Cooperators: 0 %
Defectors: 0 %
THE GAME

Select a game from the game menu!


THE RULES
At the end of each generation, things update their strategies

Payoff from defecting
Cost from Fighting

Noise

These parameters determine the probalility by which biolgical process a thing changes it's strategy:

Reproduction Selection Exchange
If the number of my neighbours who are the same as me are greater than %, I will move to an empty square.

THE WORLD
This world is a by grid.

It starts with this ratio of things:

Cooperators Defectors Empty Cells
Rock Paper Scissors Empty Cells
Each thing considers it's neighbours to be

THE DISPLAY
Grid Style
Cell border size
Blend